Hey everyone. Lets take a break from playing games and talk about something for a little bit.
We’re going to talk about the travesty of videogame justice that is the Wii U.
Now to clarify, I’m not saying the Wii U is bad. In fact far from it. I appreciate Nintendo’s originality, and did with the Wii. Although this situation is far different. It’s not what nintendo has done. Its what they haven’t done.
The wii U offers something we dream about often. A screen on my controller?! thats bizonkers. Lets take this a step further though. Few people understand the implications of this, the possibilities that open up, and the magnificent wondazzlement that could be had, if Nintendo doesn’t fuck this up.
Now Imagine this. You’ve been a fan of tabletop games since you were a kid. You have learned the true art of storytelling. You have learned to crunch your share of numbers over time, leveling up your character at the end of a session, adding up all those combat modifiers and dice rolls, and character sheets. You’ve often amused yourself with the idea of a D&D videogame, and sure enough there are many, but they just aren’t the same as playing the Role-playing game. Surely being in the D&D universe is different from actually being the hero of a story your friend crafted, so carefully just for you and your buds. And it is. Much different.
D&D games suck. theres no way around it. Sorry if you enjoy them, but they’re just awful. but imagine how cool it would be if there was a D&D game for the wii U? The possibilities are endless!
Imagine crafting a dungeon on the Wii U pad, as your friends go along with controllers beginning a quest which you typed just minutes before everyone arrived. They meet an NPC. A woman which you customized. not only did you customize her appearance, you customized her stats too, down to her base attack modifier, and her special skills. She tells the heroes that she is collecting on a debt they owe her, and she asks them to save her father who has been captured by orcish slave drivers by entering a tomb and looting a valuable statue which she can then sell for gold in exchange for her fathers freedom (little does the party know that they will be betrayed!) Mike, always the “kill” guy, (you know the one) decides he’s had enough of this, and so he walks his warrior over to her and hacks away at her. Well, you hadn’t prepared for that, but it doesn’t matter. D&D for the Wii U comes with a Improv system, which allows you to generate map pieces, dungeon pieces, NPC’s, Enemies, and even staple plot hooks immediately. In fact, if you wanted to you could just hit the random campaign button, and it would make a whole one-shot campaign for you.
But no, you enjoy the challenge of improvisation. Otherwise you wouldn’t have invited Mikey.
“Haha! Alright” you say, casually. you were expecting that from Mike anyway.
“well she dies, and you guys are free to do whatever you want.”
You’ve created a small town for the beginning of the campaign, but now its vital that there are actually things to do in it, because the one thing you had counted on to be the main quest is dead. No matter! You use the wii U pad and swing the screen overtop your Town and hit the “new Quest” button as your players are exploring the houses and points of interest in the town, and start a new one; this time catering to the party’s interest in killing things.
You hit the “Kill Enemy” quest and randomize an enemy, specifying that you would like him to be a level 6 orc, so that party will have a bit of trouble with him. You quickly create a random “dungeon.” You set it to be an outdoor dungeon, feeling that an orc might hide in a forest or something. You set the Navigation difficulty to challenge rating 3 and the enemy density to challenge rating 4, because you know the party likes to beat shit up. The game pad says “please wait” and its done. with a finger you draw a connection between your town, and the new map, and unlock it. On the screen the words “a new path is available!” flash across the screen, and a white blip on the party’s minimap indicates the new area is to the north. Quickly, you set up a random human NPC to give the players the quest before they reach the exit. because you don’t have time to input text you just click the “GM” button in the text box. It goes away, and you sigh a sigh of relief as you finished just in time for your players to see him. They speak to him.
Instead of dialogue, the words [refer to DM for quest instructions] flash upon the screen once or twice, as cinematic shots of the 4 party members fade in and out. Each character has been customized by the players themselves and stored online, so they can access their character from anywhere. But unlike most games D&D Wii U only features local multiplayer. Its nice though, because it means you get to actually go on an adventure with your closest friends.
Anyway, all your friends turn to you, eagerly awaiting what this man might be saying. you look at your pad, and select the emotion you want the man to display. You select “Panic” and the camera changes to the man mouthing out words, and jumping around and waving his arms in a frenzy. you say, in a weird funny voice:
“Oh help! An orc raids us constantly by night! we no longer have food with which to play our tribute! you warriors simply must destroy the foul beast for us! We will forever in your debt!”
“thats more like it Johnny!” Your friends scream; they like a good challenge.
You tell them they can find the orc in the northern forest, but his location is unknown by the villager you just created. Suddenly, a little voice chimes in.
“Maybe we can ask some towns people for clues?” Says Maggie, who is obviously unsure of herself. She has never played before, but she expressed interest so you made her a character.
Mikey, is clearly ready to go, but the other party members congratulate Maggie on such a good idea, and help her look for clues. Easy-Peazy. All you have to do is make another random NPC. After a while of talking to the stock townspeople who say all things your “programmed” them to say about your town, and your world, they find the one you made, and decide to head out to the forest.
This is actually really fun to write. If people want me to continue to see what imagined game mechanics there would be if I had the world my way, send me a message! haha.